The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education

Authors

  • Maryana Maryana Universitas Malikussaleh
  • Chandra Halim MAN 1 Subulussalam
  • Hanifatul Rahmi Sekolah Tinggi Teknologi Dumai

DOI:

https://doi.org/10.56442/ijble.v5i2.682

Keywords:

Gamification, Student Engagement;, Learning Outcomes, Mathematics Education

Abstract

This study investigates the impact of gamification on student engagement, learning outcomes, and attitudes towards mathematics in middle school education. Utilizing a quasi-experimental design, 200 students were divided into an experimental group, which engaged with a gamified learning platform, and a control group, which followed a traditional curriculum. Pre-test and post-test measures of engagement, academic performance, and attitudes were collected using the Student Engagement Scale (SES), Mathematics Achievement Test (MAT), and Mathematics Attitude Inventory (MAI). The results indicated significant improvements in the experimental group's engagement levels, academic performance, and attitudes towards mathematics compared to the control group. These findings suggest that gamification can effectively enhance educational experiences and outcomes in mathematics by making learning more interactive and motivating. The study underscores the potential of gamification as a valuable pedagogical tool in mathematics education, though further research is recommended to explore its long-term effects and broader applicability.

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Published

2024-06-11

How to Cite

Maryana, M., Halim, C., & Rahmi, H. (2024). The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education. International Journal of Business, Law, and Education, 5(2), 1697 - 1608. https://doi.org/10.56442/ijble.v5i2.682